The stated strategy of growing the pipeline of new product launches, geographic expansion of the store base, the increase in the number of trade accounts, growth in online distribution and better leveraging of its IP has delivered strong financial results since FY15.
Income statement: Revenue growth and operational gearing
From FY15 to FY22, the CAGRs for core revenue, operating profit before royalties and other operating income, namely royalties, were 18%, 36% and 62% respectively. Disclosure changed in FY22, and FY21 was restated, to reporting revenue, gross profit and operating profit for both core and licensing, versus the previous reporting of revenue, gross profit and operating profit for the core, and only operating income from royalties receivable on licensing.
Exhibit 9: Revenue and EBIT
|
|
|
FY22 saw the release of the third edition of AoS, ‘Dominion’. Therefore, FY22’s core year-on-year revenue growth of 9% represented an impressive performance following FY21, when the ninth edition of 40K was released, and given disruption of sales from freight delays (notably to Australia), COVID-19 related lockdowns (Australia and China), and the outbreak of war in Ukraine at the end of the period. Management is considering the company’s future position in Russia, which it states represents £4m of revenue.
With more than three-quarters of revenue earned overseas, foreign exchange changes can affect GAW’s revenue growth and profitability as the exposure is not hedged. Since FY15, currency translation has had a relatively benign effect on reported revenues in most years. In FY17, following the EU referendum, sterling depreciated versus the euro and the dollar and, in aggregate, currency translation contributed c 13% to FY17’s revenue growth. The recent weakening of sterling versus the dollar to $/£1.12 versus the average for FY22 of $/£1.34 represents a potential translational tailwind for revenue and headwind for costs in FY23.
Gross margin and operating margin: High level of gearing
GAW typically demonstrates a high level of gearing at the gross profit level, gross margin has ranged between a low of 67% in FY20 to a high of 72.7% in FY21. GAW’s core gross margin is influenced by changes in scale and the phasing of product releases including pricing benefits, channel mix, geographic mix including FX and sourcing costs.
A reduction in gross margin in FY22 was anticipated due to the success of the ninth edition of 40K in FY21, but as FY22 progressed a number of new cost pressures emerged. Contributors to the 5.6pp decline in gross margin were a combination of higher inventory provisions (£10.6m, 3% of sales), additional freight and carriage costs (£9.2m, 2.4% of sales) and additional staff costs for future growth (£2.5m, 0.6% of sales).
Exhibit 10 shows the phasing of major edition releases and their impact on GAW’s financial performance. Although there is no disclosure with respect to the absolute revenues of 40K and AoS, we believe 40K is larger. This is confirmed by a higher core gross margin in years in which a new edition of 40K is released than when a new edition of AoS is released. In addition, GAW’s growing scale is reflected in a higher gross margin in the year of a subsequent new edition release versus the prior release.
Exhibit 10: Phasing of new additions
|
FY15 |
FY16 |
FY17 |
FY18* |
FY19 |
FY20 |
FY21 |
FY22 |
Property (edition) launch |
40K (7th) |
Sigmar (1st) |
|
40K (8th) |
Sigmar (2nd) |
|
40K (9th) |
Sigmar (3rd) |
Date of launch |
May 2014 |
July 2015 |
|
June 2017 |
June 2018 |
|
July 2020 |
June 2021 |
Core revenue growth y-o-y |
(3.5%) |
(0.9%) |
33.9% |
40.0% |
15.9% |
5.1% |
25.9% |
9.5% |
Core gross margin |
69.0% |
68.3% |
72.4% |
71.0% |
67.5% |
67.0% |
72.7% |
67.1% |
Gross margin change y-o-y pp |
(1.3%) |
(0.7%) |
4.1% |
(1.4%) |
(3.5%) |
(0.6%) |
5.8% |
(5.6%) |
Source: Games Workshop, Edison Investment Research. Note: *53 weeks
Below we deconstructed the constituent parts of COGS using the company’s disclosure for costs including inventory, depreciation of owned assets and amortisation, and our estimates for other costs (staff costs and other) to determine the sources of change in gross margin.
Exhibit 11: Constituents of COGS (relative to core revenue)
|
FY15 |
FY16 |
FY17 |
FY18* |
FY19 |
FY20 |
FY21 |
FY22 |
Cost of inventory |
15.4% |
15.2% |
15.8% |
13.0% |
15.4% |
14.5% |
15.8% |
14.2% |
Net inventory provision |
1.0% |
1.5% |
0.9% |
1.8% |
2.2% |
2.4% |
0.3% |
2.7% |
Staff costs |
3.2% |
3.5% |
3.5% |
5.8% |
6.3% |
6.2% |
6.7% |
7.2% |
Depreciation |
2.5% |
2.7% |
2.4% |
1.8% |
2.1% |
2.3% |
1.8% |
2.1% |
Amortisation |
4.2% |
3.3% |
1.9% |
2.0% |
2.2% |
1.9% |
1.4% |
2.7% |
Other |
4.7% |
5.4% |
3.1% |
4.7% |
4.2% |
5.8% |
1.3% |
4.0% |
Total COGS |
31.0% |
31.7% |
27.6% |
29.0% |
32.5% |
33.0% |
27.3% |
32.9% |
Source: Games Workshop accounts, Edison Investment Research. Note: *53 weeks.
The key long-term changes on a relative basis versus core revenue were an increase in staff costs, as the number of production and warehousing staff grew more than threefold (assuming the group-wide average cost per employee), a reduction in amortisation of development costs and a modest reduction in materials costs. The net inventory provision (for ageing inventory) has increased in more recent years as inventory grew with scale and stock turn slowed (see below). ‘Other’ is the residual after reversing out the above costs from reported COGS. It includes depreciation of right-of-use assets (a ‘new’ cost in FY20 due to the introduction of IFRS 16 in the place of operating lease payments) and staff bonuses. The allocation of these costs between COGS and other operating expenses is not disclosed
As highlighted in Exhibit 9, GAW has leveraged its semi-fixed operating cost base to deliver a higher operating margin over the long term. There has undoubtedly been some benefit from the increasing importance of higher-margin Trade and Online revenues at the expense of lower-margin Retail revenue. As GAW is vertically integrated, determining profit by channel is subjective given the necessary allocation of all costs by channel.
Impressive long-term profit development has enabled the payment of a profit share and a discretionary annual bonus to staff to reward them for performance, a strong indication of the importance of staff loyalty and team culture. In aggregate, the costs have typically represented 6–8% of total operating profit (core and royalties) in most years since FY17 (ie except FY20). In absolute terms, the combined costs reduced to £9.9m in FY22 from £13.2m in FY21, and the year-on-year saving provided a boost to operating margin of 1 percentage point.
Royalties: Leveraging its IP
Licensing income has become an important contributor to group profitability, growing from £1.5m in FY15 to an all-time high of £28m in FY22, as management has sought to extend use of the IP. There is no visibility on future licensing income as it depends on how quickly management becomes comfortable with potential partners and their use of the IP, and in turn how successfully the partners generate revenue. IFRS 15 (Revenue from Contracts with Customers), which requires full recognition of guaranteed licensing income on signing the contract, exacerbates the lumpiness of the income. There is a mismatch between recognition of income in the income statement, and the cash received over the life of the licence, as evidenced by the growing debtors for licensing income. In FY22, guarantee (initial) income increased to £15m from £4.3m in the prior year, while additional income fell from £10.7m to £10.4m.
Dividends: Strong returns for shareholders
GAW’s dividend policy is to return ‘truly surplus cash’ to shareholders, which is defined as after a working cash buffer of three months’ worth of working capital requirement and six months’ worth of tax payments. Typically, the company announces and distributes multiple dividends in a financial period. Distributions are not made with any reference to an earnings or cash payout ratio.
Total declared dividends of 165p/share in FY23 to date compare with 65p/share in FY22, suggesting a healthy cash position despite the pressures on profitability.
Our forecast for FY23 PBT (£160.4m) is broadly unchanged; the change in disclosure with respect to licensing revenue leads to higher absolute revenue and gross profit, and we introduce our new estimates for FY24.
We forecast revenue growth of c 4% to £433m in FY23 and 5% growth to £454m in FY24, recognising a cautious outlook given the greater pressures on consumer discretionary income. Given the lack of visibility on the recognition of licensing revenue, we assume it grows in line with core revenue (ie development of its underlying IP). The launch date for the next edition of 40K has yet to be confirmed.
In the recent trading update for Q123, core revenue grew by c 8% y-o-y to £106m (Q122: £98m) and licensing revenue declined by 40% to £3m (Q122: £5m). Total revenue grew by 6% to £109m (Q122: £103m) and is equivalent to around one-quarter of our FY23 revenue forecast, albeit with a different mix. The recent depreciation of sterling versus the US dollar (North America was c 44% of revenue in FY22) has boosted total revenue growth and implies low underlying growth. With some price inflation, volume growth was likely negative, which should not be a surprise following the phasing of launches in prior years.
We assume a broadly flat gross margin for core revenue in FY23 (67.0% versus 67.1% in FY22), consistent with the lower end of recent historical margins and including extra animation costs for Warhammer+, followed by an increase to 68% in FY24 on higher revenue growth.
Our estimates for a lower gross margin and mid-single-digit growth in operating costs translates to a lower core operating margin of 31.2% (profit of £134.8m) in FY23 versus FY22’s 31.8% (profit of £131.7m). Our estimate for core PBT of c £36m (quoted PBT of £39m less the assumed 90% margin on licensing revenue of £3m) in Q123 was c 10% lower than Q122, indicating elevated, c 20%, growth in operating costs. The quoted PBT of £39m in Q123 is consistent with our FY23 forecast, albeit with a different mix between core and licensing. In addition to the previously quoted cost pressures, freight and staff costs, etc, the company is bearing higher amortisation costs and the expensing of cloud-based investment for the webstore. Our assumption of lower growth in core operating costs for the remainder of FY23 is consistent with recent reductions in prices from the peak, eg oil and freight costs, and GAW annualising higher inflationary costs as the year progresses. In FY24 we forecast operating costs to grow in line with revenue and a higher core operating margin of 31.6% (profit of £143.6m). We assume licensing income generates an operating margin of 90%, consistent with FY22’s 90.7% margin.
In aggregate, our forecasts are for c 3% growth in operating income in FY23 and 6% growth in FY24. With limited financial expenses (net cash position including lease liabilities), this translates to similar rates of growth in PBT in both years. As already highlighted, a higher UK corporate tax rate of 25%, leads to a decline in net income in FY24.
We estimate a stable dividend of 235p/share in FY23 and a minor increase to 250p/share in FY24.
Cash flow: Long-term improvement in free cash flow generation
Over the long term, GAW’s revenue and profit growth have produced higher operating and free cash flow generation on an absolute basis and relative to revenue, while investing in its infrastructure and product development to support long-term growth. Below, we show the main drivers of cash flows relative to core revenue.
Exhibit 12: Summary cash flow (relative to core revenue)
|
FY15 |
FY16 |
FY17 |
FY18* |
FY19 |
FY20 |
FY21 |
FY22 |
Operating cash flow |
19.5% |
20.5% |
27.8% |
31.7% |
28.2% |
38.7% |
37.6% |
31.4% |
- Operating profit |
13.8% |
14.3% |
24.2% |
33.6% |
31.6% |
33.4% |
43.0% |
40.6% |
- Depreciation, amortisation and impairments |
9.3% |
8.8% |
7.0% |
5.5% |
6.2% |
5.7% |
4.4% |
6.4% |
- Working capital |
(1.9%) |
(0.6%) |
(0.2%) |
(2.0%) |
(3.5%) |
4.0% |
(4.2%) |
(9.3%) |
- Tax paid |
(1.9%) |
(2.2%) |
(3.5%) |
(5.5%) |
(6.4%) |
(8.4%) |
(9.1%) |
(9.7%) |
Investing cash flow |
(10.3%) |
(10.7%) |
(8.1%) |
(9.7%) |
(8.7%) |
(9.1%) |
(8.4%) |
(8.3%) |
- Capex |
(5.7%) |
(4.5%) |
(3.4%) |
(6.6%) |
(5.3%) |
(6.0%) |
(4.9%) |
(4.4%) |
- Intangibles |
(0.8%) |
(2.4%) |
(1.1%) |
(0.7%) |
(0.7%) |
(0.9%) |
(0.8%) |
(0.4%) |
- Capitalised development |
(3.8%) |
(3.9%) |
(3.6%) |
(2.4%) |
(2.7%) |
(2.2%) |
(2.7%) |
(3.6%) |
Free cash flow |
9.3% |
9.9% |
19.7% |
21.9% |
19.5% |
29.7% |
29.1% |
23.1% |
Source: Games Workshop, Edison Investment Research. Note: *53 weeks
The key drivers of higher relative operating cash generation have been the higher profitability, offset by higher working capital investment and cash tax payments.
The increased investment in working capital in FY22 includes higher inventory and an increase in the VAT debtors following Brexit as GAW pays VAT on entry of products to Europe and submits a claim for repayment.
Prior to the restatement of FY21, investment in capex and intangibles was within a range of c 8–11% of core revenue with some lumpiness in the spend depending on the phasing of upgrades to its manufacturing and warehousing capacity. GAW capitalises some costs of product design and development within intangibles. As GAW’s scale has increased, so has the value of capitalised development, to £18.6m at the end of FY22. The combined expense for design and development through the income statement and capitalised on the balance sheet has ranged between 5% and 7% of core revenue since FY15.