Some exceptional trading, but strength across the board
FY16 was a strong year for Keywords Studios, both operationally and financially. Like-for-like growth (calculated as if acquisitions had been included for equivalent prior year periods) was a very healthy 24%, with all service lines bar localisation testing (8%) growing like-for-like revenues at a strong double-digit rate. As previously flagged, performance across localisation and audio was boosted by a particularly strong performance from Synthesis, acquired in April, during the second and third quarters, which management estimates boosted revenues by c €4m above the usual run rate.
Exhibit 1: Revenue progression by service line. Acquisitions labelled, positioned in period of acquisition and by service line or lines of revenue contribution.
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Source: Keywords Studios data, Edison Investment Research
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Buoyant industry, market share gains and cross selling
Growth is being supported by a generally buoyant environment in the global games development industry; market analyst Newzoo estimates the industry grew 8.5% in 2016 and will expand at an annual rate of 6.6% through to 2019. We believe that Keywords’ more rapid growth rate is being driven by a combination of factors:
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Increased outsourcing – Developers outsource non-core functions to providers with dedicated expertise and scale benefits.
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Market share gains – Market share gains are supported by Keywords’ ability to leverage its status as the largest outsourced supplier operating in a fragmented competitive market. While ongoing consolidation among the developer/publisher communities carries some risk of disruption, Keywords should be a net beneficiary of this trend through the cycle.
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Cross selling – While acquisitions were also a factor in this, the company recorded 25% of clients using three of more of the group’s services, from 51 to 64 over the course of the year.
Acquisitions strengthening capability and geographic footprint
Keywords Studios made eight acquisitions over the course of the year, paying a total of €20.1m cash, 585.6k shares with a total c €2.1m deferred or contingent consideration for the acquired companies. Whereas in FY15 the company established two new service lines through acquisition, in FY16 the focus was on strengthening its position in established service lines.
The largest acquisition, Synthesis (€10.2m plus 2.4m shares), boosted the company’s position across translation, audio and to a lesser extent localisation testing. It performed particularly well, with the business contributing €18m revenues and €3.5m PBT over the period, well above the €10m and €1m respective figures we forecast at the time of the acquisition.
The company extended its position in art, adding early stage concept art studio Volta. Since year-end, the acquisition of Spov for up to £1.2m adds cinematics, user interface, visual effects and motion graphics capability to the equation.
The acquisition of Enzyme boosted the company’s position in localisation and functional testing. The studio also provides focus group testing services for optimising game design and user experience. This is a new domain for Keywords, but should complement the activities of its Player Research operations, acquired in October, and support the company’s drive to build more comprehensive, retained, strategic relationships with clients.
Exhibit 2: Acquisitions in FY16
Name |
Date |
Business segment |
Cost |
Reported |
Pro forma |
Sales contribution (€k) |
PBT contribution (€k) |
Sales contribution (€k) |
PBT contribution (€k) |
Ankama Asia |
22/03/2016 |
Customer care |
N/A |
528 |
(17) |
541 |
(0) |
Synthesis |
14/03/2016 |
Audio, localisation and localisation testing |
€18m |
18,013 |
3,494 |
20,662 |
3,887 |
Mindwalk |
01/04/2016 |
Art |
$5.5m |
3,166 |
228 |
4,825 |
301 |
Volta |
29/07/2016 |
Art |
$5.25m |
1,181 |
209 |
2,407 |
278 |
Player Research |
26/10/2016 |
Player research |
1.3m |
183 |
65 |
921 |
308 |
Enzyme Testing Labs |
17/11/2016 |
Localisation and functional testing |
C$5.4m |
1,095 |
60 |
8,632 |
934 |
Sonox |
22/12/2016 |
Localisation |
£650,000 |
52 |
88 |
1,308 |
455 |
Total |
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24,217 |
4,126 |
39,297 |
6,163 |
Pace of M&A to continue – funds/facilities to support €50m of acquisitions
We expect the pace of M&A to continue, and perhaps accelerate. The company has €17m of cash on the balance sheet with borrowings of €8.4m but has also announced that it has reached a heads of terms agreement with Barclays for a €35m revolving credit facility. Taking into account our forecast that the company will generate net cash flow of €10.9m of cash in FY17, the company has the firepower to spend circa €50m on acquisitions over the course of the year without requiring equity or stretching net/debt to EBITDA beyond a reasonable 2x threshold.
Entry into engineering the priority
The key strategic priority, from an M&A standpoint, is likely to be the addition of capability in engineering (ie coding, for example to port games to different platforms, etc), which has the potential to grow into a major service line and which management believes is ripe for outsourcing with strong cross-sell potential. The company is also looking at opportunities in games analytics, an area that is seen as offering strong growth potential.
Following on from the acquisition of Spov, the company plans to extend its capabilities in areas such as visual special effects, user interface design, cinematics and motion graphics. The Spov acquisition also give Keywords a toe hold in the film/video production industry, where management also sees opportunities for localisation and audio as production cycles accelerate and the rise of global players such as Amazon and Netflix drive demand for localisation services.
Management is taking steps to ensure the model continues to scale, through investment in core platforms in some areas and increased decentralisation in others. These are summarised below:
Group level – The company is investing in a new accounting platform, which will be rolled out across the group over the next 12-18 months. Over the course of the year, the executive team was strengthened with the addition of David Broderick as CFO and Jaime Gine as chief commercial officer. A global director of IT has been appointed and the company is recruiting a group head of HR. A unified sales team also facilitates cross selling.
Service line – Each service line (which comprises a number of studios) is run on a global basis, led by a global service head, whose responsibilities include defining and executing the M&A strategy for the segment. All service lines other than Art now use a common operating platform across their studios for project management, workforce and operational reporting.
Regional – Service lines are supported by regional management teams. The company is generating cost synergies through consolidating studios into shared offices in Montreal and Madrid and with plans for London as well.