Boku has been successful in signing up the largest merchants in several key digital content categories. In some cases, Boku is the sole DCB provider. In others, the merchants split the carriers across two or more providers.
Games: Well established demand for DCB
The games market was one of the first to make use of DCB. The games market can be divided into those games downloaded to play on consoles (PlayStation, Xbox, Wii), those played on a PC and those played on a mobile device (smartphone, tablet). The chart below shows forecasts for the growth of the gaming market by the device used. The overall CAGR from 2016 to 2020 is forecast at 8.2%, with particularly strong growth for smartphone games of 17.7% (source: NewZoo).
Exhibit 6: Revenues from sales of games (US$bn)
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Boku supports Sony and Microsoft, which together made up at least 75% of the console market in terms of combined hardware, software and services revenues in 2016 (source: IHS). Boku has worked with Sony since 2013, providing its service in Belgium, France, Germany, Japan, Spain Switzerland and the UK. Boku has also signed up a large number of games companies that often sell their games via their own websites. This includes companies such as Activision Blizzard, Electronic Arts and Riot Games. In many cases, gamers subscribe to services that entitle them to upgrades and access to other online players, making Boku’s subscription payment services ideal for this application.
A longstanding customer for social gaming is Facebook, which has historically also used Zong (acquired by PayPal in 2011) for carrier billing. While the size of this market is in a slow decline, we understand that Boku has now taken over nearly all of Zong’s connections. This should enable Boku to generate relatively stable revenues from this market in the medium term.
Music: Rapid growth in paid streaming services
The streaming market has turned the tide of declining revenues for the music industry. The majority of music streaming services offer a free, ad-supported service, which can then be upgraded to a premium paying account which is ad-free. Although Apple had a head start in the music market with its iTunes download service, Spotify has become the leader in terms of paid subscribers. The table below shows market shares as at June 2017. Since then, Spotify has grown its paid subscriber base from 57 million to 70 million.
Exhibit 7: Music streaming market share by paid subscribers, June 2017
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According to the IFPI, by the end of 2016 paid music streaming subscriptions totalled 97m, which were used by 112 million subscribers. This drove 60% growth in music streaming revenues to $4.6bn, making up 59% of digital revenues, which in turn made up 50% of total recorded music revenues. According to Statista, music streaming companies generated revenues of $6.6bn in 2016 and this is forecast to increase to $12.4bn by 2022 (CAGR 11%).
DCB offers a convenient way for mobile subscribers to upgrade their accounts from basic to premium, and the subscription nature of the payment fits well with the monthly payments subscribers are used to making for their mobile phone service. Several operators bundle music services with their monthly plans, with free trial periods for services such as Spotify or Apple Music.
Boku has a strong position in this market. It has worked with Spotify for a number of years, initially demonstrating the power of DCB as a customer acquisition tool. Spotify saw a 20% uplift in activation rates by defaulting to Boku as the payment mechanism. The relationship started in the UK and has since rolled out into other European countries (France, Germany, Italy, Switzerland, Turkey), Asia Pacific (Australia, Japan, Malaysia, the Philippines and Taiwan) and the US.
Boku also works with Deezer in Germany, Ireland and the UK. Through the Apple relationship, Boku also supports the Apple Music streaming service as well as music downloads from iTunes. We understand that Boku also works with a number of smaller streaming services.
App stores: Apple later to the DCB party
The two main app stores, Apple’s App Store and Google Play, generated gross consumer spending of $34bn and $17bn respectively in 2016 with other Android-based app stores generating a further $10bn in spending (source: App Annie). This is expected to grow at double-digit rates to 2021. For now, Google Play is unable to operate in China, whereas Apple’s App Store is present there. Many Android-based app stores operate in China, for example Tencent’s myapp and Xiaomi’s app store.
Exhibit 8: Gross consumer spending by app store
$bn |
2016 |
2017e |
2021e |
CAGR 16-21e |
CAGR 17e-21e |
iOS |
34 |
40 |
60 |
12.0% |
10.7% |
Google Play |
17 |
21 |
42 |
19.8% |
18.9% |
Other Android stores |
10 |
20 |
36 |
29.2% |
15.8% |
Source: App Annie, Edison Investment Research
Other large app stores include the Microsoft Store, the BlackBerry World store, and Amazon Appstore. There are a number of country-specific app stores, eg Yandex in Russia, and a number of MNOs and handset manufacturers have their own app stores.
Boku’s most significant customer in this market is Apple. Until 2015, Apple did not offer DCB as a payment method for its App Store. Towards the end of 2015, Apple launched DCB for subscribers of O2 in Germany and Beeline in Russia. It has since expanded the service to cover 29 countries, with a total of 48 operators offering the service. While not exclusive, so far we believe Boku is the sole provider of DCB to Apple. We expect that Apple will continue the geographic roll-out.
The revenues Apple generates from the App Store are reported within its Services revenues line – this saw y-o-y growth of 23% in 2017 and 18% in Q118. After Q417 results, Apple CFO Luca Maestri was quoted as saying “As I mentioned, particularly on the App Store, which is very important to us, the number of paying accounts has grown a lot. It's grown a lot because, as you said, the installed base has grown, but also because we have made a number of changes that have made it easier for our customers around the world to participate on the App Store and be able to transact on the App Store. We are accepting, for example, more forms of payment than we were twelve months ago, or even six months ago”, confirming that the use of alternative payment methods is having a direct positive effect on Services revenues.
Boku also supports the Microsoft Store (previously known as Windows Store), where consumers can buy software, apps and games. Boku supports Google Play in six countries. Google Play leaves the choice of whether to offer carrier billing to the carriers. It has a variety of carrier billing providers serving it as well as a number of direct connections to the carriers.
Video streaming: Less exposure to date
Video streaming is another key digital content market. Exhibit 9 shows the expected growth in revenues and subscribers from 2016 to 2022. The largest video streaming company, Netflix, had 93.8 million subscribers at the end of 2016, increasing to 117.6 million by the end of 2017 (+25%).
Exhibit 9: Video streaming on demand, revenues and subscribers
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The market is made up of content aggregators and content producers. The largest players, Netflix and Amazon Prime, both aggregate and produce content, whereas YouTube and iTunes are content aggregators and Hulu is owned by four major US TV studios (21st Century Fox, Comcast, Walt Disney Company and Time Warner). Smaller, local players tend to be content producers, eg HBO Now in the US, ALTbalaji in India. Netflix has not yet formally adopted a DCB partner, although some carriers have connected to Netflix via their existing DCB partners and the Netflix API. We believe this remains a potential opportunity for Boku. Amazon Prime uses Bango for DCB. Boku supports Apple iTunes and signed up ALTbalaji last year. In our view, the market is more fragmented than the music streaming market, and we would therefore expect Boku to build a portfolio of video streaming merchants, with no single merchant having as material an impact as some of Boku’s existing merchants.
Boku has signed merchants for other applications, although these have made a limited contribution to revenues to date. Applications include online publishing (IPC Media), e-books, regulated gambling (Neteller), ticketing, transport and, to a lesser extent, physical goods. For example, the company has recently started supporting DCB for EE’s mobile phone accessory store and also supports UCC Coffee in Japan, where consumers can top up their coffee cards using DCB.
Medium term: Growth from existing product line
The company believes it has a good medium-term growth opportunity from its existing merchant base, mainly through connecting them to more potential consumers. Boku is currently connected to c 170 carriers. It tends to be merchant-led, particularly with merchants like Apple, which decide where they want to offer carrier billing, but it also suggests new connections to merchants, both in terms of new countries or adding carriers in existing countries. Boku’s main focus is on Europe, Asia and the Middle East, as this balances the addressable market with the ability to do business efficiently. It has connections to MNOs in North America, but the US in particular is not as keen on DCB as some other countries, so Boku only focuses on connections that are important to particular merchants. Boku also has some Latin American connections, but regulatory and political issues can make it difficult to operate in those countries effectively. It has good relationships with operator groups such as Deutsche Telekom, EE, Telefonica and 3. In Asia, it is seeing strong growth in Japan and Taiwan and has a good position in Malaysia and Singapore, with South Korea and Hong Kong areas where it would like to do more. By the end of 2017, it expects Japan to be its largest market by TPV and revenue. It has connections in India, Indonesia and the Philippines – these are not yet big markets for Boku but could be promising. The company could also benefit from consolidation in the carrier billing market – currently many carriers connect into more than one third-party DCB platform, usually at the behest of the larger merchants. It may be possible to persuade carriers to switch all their business to one DCB provider and, as Boku has some of the largest merchants on its roster, it could be the beneficiary of this switch.
The company will also continue to sign up new merchants, with a particular focus on those that have a strong position in their given market.
Longer term: Develop new products
With the volume of transactions passing through its platform, Boku has access to a large amount of data relating to consumer behaviour – this could potentially be monetised. The use of the phone as an authorised payment mechanism means that Boku knows the identity of users. This knowledge could be used to provide identity verification and authentication services to third parties. The phone user’s location can be identified by the carrier and this could be used for location-specific services. All of these additional services would need to take into account regulations around consumer consent for data to be used, but if the services are beneficial to users (eg simplifying authentication processes for payments or identifying where the user is for delivery services) then we would expect the user to provide consent. The company may also consider providing the ability for consumers to pay via their bills with other service providers such as ISPs, where monthly billing is typical.