Drivers of Keywords’ future growth
On top of the games industry’s growth of c 9%, we believe the market for outsourced services could grow at a premium, driven by increased use of outsourcing (see ‘Will games follow the TV and film outsourcing model?’ below). Given these dynamics, Keywords remains well placed to consolidate its market position, both organically – as business is attracted to the market leader, with a footprint matching its international clients – and through further acquisitions, as the company consolidates an over-fragmented landscape.
As we have highlighted, we see Keywords’ future growth coming from three principal sources:
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the underlying growth of the games sector (c 9% to 2022, Newzoo);
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augmented by an increasing industry trend towards outsourcing; and
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overlaid by inorganic growth from M&A at attractive multiples.
Exhibit 9: Global games market value
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Exhibit 10: Growth forecasts by segment
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Source: Newzoo, Edison Investment Research
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Source: Newzoo, Edison Investment Research
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Exhibit 9: Global games market value
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Source: Newzoo, Edison Investment Research
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Exhibit 10: Growth forecasts by segment
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Source: Newzoo, Edison Investment Research
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As an entertainment form, the games industry is now truly mainstream, spanning all geographies and most demographics. Supported by the rise of mobile gaming, 45% of US gamers are now female (Entertainment Software Association), with the balance in mobile games c 50/50. The average age of a US gamer is 34 (and ageing) and 64% of households are home to at least one person who plays video games.
Outsourced services should continue to outgrow the games sector
Sizing the market for outsourced services is difficult, but Keywords’ management estimates that total spend on the services it offers is conservatively c $6bn pa, of which 30–50% is outsourced. The degree to which outsourcing has been adopted varies across service lines, but management estimates that, on a blended basis, this percentage will trend upwards towards 70% over the next five years (a comparable figure for the film industry might be close to 90%). This would imply an outsourcing CAGR of 10%+ over the next five years on top of industry growth, or conservatively, 15–20%.
Exhibit 11: Estimated market size by service line
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Source: Keywords Studios estimates, Edison Investment Research
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The trend towards outsourcing is likely to be supported by a number of specific factors:
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Shift to a service revenue model: the industry is rapidly adopting more recurring revenue models (ie GaaS). Downloadable content (DLC) is fundamental to the drive to maximise and prolong game lifetime and lifetime value (LTV), driving demand for specialist outsourced services for post-launch DLC and support.
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Increasing richness and complexity: similarly, games are getting bigger and production values are going up – and likely to increase further as next-generation game development starts in earnest. Known and unknown initiatives by the tech majors looking to carve a foothold in the games industry are only likely to increase investment further.
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Supply chain disaggregation/adoption of leaner structures: vertically integrated industries typically disaggregate over time (ie the Hollywood model), stratifying into a supply chain of businesses with specialist marketing, production and creative/technical skills.
Keywords consolidating the outsourced services market
Industry newsflow in 2019 highlights the rapid evolution of the games industry and the disruption taking place, but we believe Keywords remains well placed to benefit from this disruption. As seen in H119, strong demand for services led to constant currency like-for-like revenue growth of 17%, up from €124.8m in H118 to €146.4m in H119. As the ‘go to’ global games services platform, Keywords expects to lead the consolidation of a highly fragmented market, benefiting from the accelerating trend towards outsourced services in the video games market.
Looking ahead, even before factoring in future M&A activity, we believe Keywords should continue to capture market share from its smaller competitors through its ability to offer:
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Scale: proven ability to take on large multi-disciplinary projects, handle peaks in demand and deliver projects professionally across geographies and time zones, matching clients’ international footprints.
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End-to-end solutions: the capability to become a developer’s retained outsourcing partner, working with the developer at different stages of the development cycle across titles, genres, platforms and disciplines.
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Innovation: increased ability to invest, with excellent visibility over future industry innovations.
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Lower risk: through scale, diversity, professionalism and financial solidity.
In addition, given the disruption and rapid evolution of the various markets in which it operates, we would expect a continuing supply of acquisition opportunities at attractive prices from which Keywords can benefit.
Will games follow the TV and film outsourcing model?
Leading voices in the games industry continue to question the viability of the current model of developing AAA games – as mentioned by Amy Hennig (ex-creative director at Naughty Dog) in a recent interview: ‘In my career, I’ve gone from a two-person team to 15 or something, then 30, then 70, and up to now… it’s amplified by having a 300-person team versus a 10-person team... What doesn’t change is the challenge of trying to do a creative endeavour with a group of human beings, and that only gets more complicated as the teams have gotten bigger and bigger.’
The issue identified is the size of games teams and the difficulty of scaling resource up and down over the game development lifecycle. Managing this resource internally within a developer is a significant issue that has led to studio closures (Capcom Vancouver, Telltale Games) as well as recent lay-offs, for example by Electronic Arts, Activision Blizzard, Starbreeze and Take-Two.
The solution proposed is a decentralised model, with a smaller core team and many of the traditional elements outsourced. The games industry is looking to the TV and film industries as a model that makes sense, relying less on in-house production and more on external contractors.
‘Obviously that would require a big sea change in the industry… but you would have a lot more external partners or freelance developers as part of a team, do more things as distributed development rather than have everything in-house,’ Hennig says. ‘It would allow for a lot more flexibility rather than feeling that constant pressure, that churn of salaries.’