Games Workshop Group (GAW) is the global leader for tabletop miniature gaming, which has enjoyed impressive growth, with core revenue and total operating profit CAGRs of 17% and 19%, respectively, since FY15. A combination of improved product innovation, engagement with customers, geographic expansion of its distribution and licensing its intellectual property (IP) to third parties have driven its growth. Its vertical integration and control of its IP contribute to enviable returns on capital of well over 100% in recent years. The company has a favourable distribution policy of returning truly surplus cash.
Net cash (£m) at 2 June 2024 (excluding lease liabilities of £47.2m)
107.6
Shares in issue
32.95m
Free float
99.4%
Code
GAW
Primary exchange
LSE
Secondary exchange
N/A
Share price performance
%
1m
3m
12m
Abs
6.6
5.2
12.1
Rel (local)
6.4
4.5
(0.7)
52-week high/low
£110.00
£91.25
Business description
Games Workshop Group is a leading international specialist designer, manufacturer and multi-channel retailer of miniatures, scenery, artwork and fiction for tabletop miniature games set in its fantasy Warhammer worlds.
Games Workshop GroupGames Workshop Group is a research client of Edison Investment Research Limited.
Opinions and forecasts represent the Edison Research department’s view.
Games Workshop Group (GAW) is the global leader for tabletop miniature gaming, which has enjoyed impressive growth, with core revenue and total operating profit CAGRs of 17% and 19%, respectively, since FY15. A combination of improved product innovation, engagement with customers, geographic expansion of its distribution and licensing its intellectual property (IP) to third parties have driven its growth. Its vertical integration and control of its IP contribute to enviable returns on capital of well over 100% in recent years. The company has a favourable distribution policy of returning truly surplus cash.
Year end
Revenue (£m)
PBT* (£m)
EPS* (p)
DPS (p)
P/E (x)
Yield (%)
05/23
470.8
171.6
411.8
415.0
26.7
3.8
05/24
525.7
204.2
460.9
420.0
23.9
3.8
05/25e
534.5
198.4
450.8
420.0
24.4
3.8
05/26e
555.9
206.4
468.4
420.0
23.5
3.8
Note: *PBT and EPS are normalised, excluding amortisation of acquired intangibles, exceptional items and share-based payments.
FY24 was a good year
GAW enjoyed a good year of growth in FY24 as it benefited from the launch of the 10th edition of its largest IP, Warhammer 40K (40K), as well as a record level of licensing income. These were helpful in driving a strong improvement in GAW’s profitability. Looking into FY25, management is optimistic about its prospects due to the launch of the fourth edition of its second largest IP, Age of Sigmar (AoS). However, management also points to the tough comparative provided by 40K in FY24. This is compounded by the strength of licensing income in FY24, which has a high operating margin (c 87% in FY24) relative to the core margin (c 35% in FY24).
FY25 – Age of Sigmar and licensing
Our revenue and profit estimates for FY25 are unchanged and we introduce estimates for FY26. We forecast core revenue growth of c 2% and 4% in FY25 and FY26, respectively, with the former including negative forex from the strength of sterling. Our expected minor decline in PBT in FY25 is primarily due to the assumption of lower absolute licensing revenue (c £25m vs FY24’s record £31m), while recognising the lack of visibility here, and its associated high level of profitability. The core operating margin is also typically lower in the year of the launch of a new edition of AoS than 40K.
Valuation: Discount to DCF
Our discounted cash flow (DCF)-based valuation has increased to £120 per share, from £117 per share previously, as we incorporate our new estimates and adjust our weighted average cost of capital (WACC) due to a lower risk-free rate and equity risk premium. GAW has few directly quoted peers but it trades at, we believe, a justified premium to other special interest and IP companies given its high profitability and returns. Prospective P/E multiples are within the range of its own recent average multiples (19–24x).
Investment summary
Company description: Global leader in specialist hobby
GAW is the global leader of, and the only quoted company providing exposure to, the rapidly growing market for tabletop miniature gaming. Its miniatures, accessories and games are set in fantasy and science fantasy settings that appeal to dedicated enthusiasts with a wide age range. It is vertically integrated, controlling every aspect of the design, manufacturing, marketing and distribution of its products globally.
The strategy has delivered strong growth in core revenue (nine-year CAGR 17% at constant currency) and operating profit (nine-year CAGR c 39% at constant currency) by developing more product ranges with clear and structured price points, while increasing its use of online and social media marketing to engage with customers. Global distribution has increased through a multi-channel network of stores, websites and more third-party sellers in more countries. GAW is highly cash generative, while funding investment in fixed and working capital to support its long-term growth strategy. The impressive growth and high cash conversion have supported strong returns to shareholders. Management’s financial prudence is reflected in a strong balance sheet and the success of GAW’s strategy is evidenced by the quoted return on capital employed (RoCE) of 176% in FY24.
Financials: FY25 – Age of Sigmar and licensing
GAW generated impressive growth in revenue and PBT of 12% and 19%, respectively, in FY24, which was held back a little by the strength of sterling. On a constant currency basis, core revenue grew by c 14% and licensing grew by 29%. The latter was significant given its high level of profitability versus the core. Management is optimistic about the outlook for FY25, which includes the launch of a new edition of AoS, a smaller property from a revenue perspective than 40K, which drove core revenue growth in FY24. As a result, we assume relatively low growth in revenue in FY25 and the decline in profitability is mainly a function of the low visibility for licensing.
Valuation: Supported by DCF and own recent trading multiples
The share price has traded in a relatively tight range over the last 12 months and is broadly flat over that time. With respect to prospective multiples, the P/Es for FY25 and FY26 of 24.4x and 23.5x are towards the mid-point of more recent average multiples (19–24x), when we exclude the years when the multiple was distorted (lower denominator) by the COVID-19 pandemic. Our DCF-based valuation of £120 per share uses an estimated WACC of 8.7% (vs 9.3% previously) as we incorporate the general reduction in the UK 10-year bond yield and a lower equity risk premium of 4.8% (source: Damodaran).
Sensitivities: Product cycles, technology, infrastructure and expansion
GAW’s financial results are influenced by the scheduling of new editions and releases of its core IPs. Over the long term, there is a risk the existing technology for manufacturing plastic miniatures could be replaced by 3D printers. This is a challenge for the future as the best 3D printers cannot replicate the quality and certainly not at the scale of production with which GAW manufactures its miniatures. GAW continues to invest in new infrastructure and updating older infrastructure, each of which has the potential to cause near-term disruption. The majority of GAW’s sales and purchases are transacted in sterling, US dollars and euros, and fluctuations in forex rates have the potential to affect sales and margins.
Company description: Global leader in specialist hobby
GAW is a leading international specialist designer, manufacturer and seller of miniatures, scenery, hobby materials, fiction and artwork for tabletop miniature games set in its fantasy and science fantasy worlds. The company has two main universes/settings. The first is the dark, gritty fantasy sci-fi universe, which encompasses Warhammer 40,000 (Warhammer 40K, or often simply 40K), Warhammer: The Horus Heresy and Necromundo. The second is the unique fantasy setting that includes Warhammer Age of Sigmar (AoS), Blood Bowl and Warhammer: The Old World. It also holds the licence for The Lord of the Rings and The Hobbit tabletop battle games.
GAW’s Warhammer hobby concept is centred on customers collecting, building and painting miniatures that can be used in games played against fellow enthusiasts, either privately or at organised events.
GAW started out in the 1970s as three games fanatics selling handmade classic wooden games from their homes in London and, later, a chain of general games shops. In 1981, the company provided funding to help establish Citadel Miniatures, a manufacturer of metal miniatures based in Nottinghamshire, which was later fully integrated into GAW. In 1991, Tom Kirby, who remained chairman of GAW until 2017, led a management buyout from the remaining founder, Bryan Ansell, ahead of the company’s IPO in 1994. In 2015, Kevin Rountree, who had been CFO in 2008 and COO in 2011, took over as CEO.
Kevin and his team’s focus on customer engagement across all media, greater innovation in terms of the number, quality and speed to market of new products, more structured pricing including focusing on attracting customers with starter sets, with increased openness to fully exploring the IP’s potential as a licensed property, welcomed in a new era of success and rapid growth for GAW. This has been coincident with GAW’s enhanced distribution, through increasing its multi-channel distribution network of stores, websites and third-party sellers globally, which have made the Warhammer hobby more accessible to a wider audience. As a result, GAW has delivered strong financial results in recent years.
All products are designed in-house and manufactured at the company’s manufacturing, distribution and head office facilities in Nottingham. This supplies two own-managed distribution hubs in Memphis, US, and Sydney, Australia and two third-party managed warehouses in China and Japan.
Strategy: World domination in miniature form
GAW has a clear long-term strategy: ‘To make the best fantasy miniatures in the world, to engage and inspire our customers, and to sell our products globally at a profit. We intend to do this forever. Our decisions are focused on long-term success, not short-term gains.’ That it has achieved core revenue and EPS CAGRs of 17% and 35%, respectively, from FY15 to FY24 and now generates more than three-quarters of its revenue outside the UK is testament to the success of the strategy. GAW’s strategy has five key pillars:
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Making high-quality miniatures: management focuses on making models that are the best in the world and are sold at a price that reflects the investment in their quality. GAW products are differentiated by the craftmanship, skill and cutting-edge technology used in the design and manufacturing processes and the high quality is reflected in pricing. The company offers a broad range of price points depending on the size and intricacy of the item and importance in the game.
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IP ownership: innovation and IP ownership are at the heart of the business. The company employs over 300 employees in design and development in its design studios to develop the Warhammer worlds and all miniatures, artwork, games and publications that it sells. The number of design and development staff has almost doubled since FY15. It also leverages its IP by seeking long-term licensing partners, for example to create computer games and other media content.
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Customer focus: GAW aims to communicate with its customers in an open, fun way. It uses its online news and content site www.warhammer-community.com and social media extensively to communicate with existing and new customers. Offline, GAW has worked closely with, and provided support to, community groups and event organisers to provide more opportunities for enthusiasts to participate in Warhammer activities (collect, build, paint, play) more often. It has created a Warhammer World visitor centre at its site in Nottingham, as well as Warhammer cafés for enthusiasts to shop and participate in events.
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Global expansion: the Warhammer hobby is not a mainstream interest; therefore, GAW tries to attract new enthusiasts all over the world. Management believes there are significant opportunities in core overseas markets, while looking for opportunities in new markets. It aims to build sales profitably through each of its three distribution channels: Trade, Retail and Online. Management believes that the potential spend per population in any country is influenced by relative purchasing power and leisure time, and that culturally no country is off limits.
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Delivering good cash returns: GAW delivers outstanding returns on capital (see Exhibit 1) due to its vertical integration and full control over its IP and achieves a high cash conversion ratio (see Exhibit 11). Its growth is entirely funded from operating cash flow and ‘truly surplus cash’ is regularly distributed to shareholders: dividends have grown at a CAGR of 26% since FY15.
Exhibit 1: Return on capital employed
Source: Games Workshop Group accounts
The brand and products
Warhammer: An unrivalled global phenomenon
One of GAW’s greatest strengths is its control over every aspect of its brand and products, from concept and design to manufacture and distribution. The company creates miniatures, scenery, fiction, artwork and the overarching framework of rules for games to be played in two key Warhammer settings: 40K and AoS.
For some customers, there is a higher level of interest in the painting, customisation and collecting of miniatures, but many also enjoy playing the game. In the game, players build armies from the many miniatures of the factions available, which have their own strengths, abilities and ‘worth’, in order to battle with their opponent(s), who will typically have different miniatures. Simplistically, dice rolls determine how far the miniatures can move towards opponents in the game in order to battle their opponents. While there is some unpredictability about the rolls of the dice, the skill is in the composition and the positioning of the battling miniatures.
The Warhammer brand has existed for more than 30 years and is the undisputed leader for fantasy and science fantasy tabletop miniature games, with a global following of dedicated enthusiasts.
Warhammer 40K: since its launch in 1987, 40K has become one of the most popular and longestablished IPs in the world and accounts for a high proportion of the group’s revenue. The setting is a mixture of futuristic science fantasy and gothic fantasy with battles taking place on a post-apocalyptic war-scape in the 41st millennium. Humankind fights for survival, aided by the superhuman Space Marines as they fend off alien monsters and other horrors. The first edition of the 40K tabletop miniature game was released by GAW in 1987 and the most recent 10th edition was released in June 2023. Each edition adds new rules for playing games, refines existing ones and expands the IP of the universe in which the game is set.
The Warhammer 40K universe includes the Horus Heresy, whichretells the fictional history of the 40K universe. The setting has been explored as part of a New York Times best-selling novel series and developed into a tabletop miniature game. Centred around a galaxy-spanning civil war taking place 10,000 years before 40K, it puts one of GAW’s core properties, the Space Marine, front and centre.
Warhammer AoS: GAW developed this unique fantasy IP to replace its Warhammer Fantasy Battle setting as its core fantasy universe. Launched in July 2015, it is set in the Mortal Realms, a series of eight magical realms interconnected by Realmgates. These are the focus of fierce battles between mighty heroes, vengeful gods and fantastical creatures. With its unique IP and dynamic, engaging game, it has proved to be more popular than Fantasy Battle ever was, and its appeal shows no sign of slowing. The fourth edition of AoS was launched in July 2024, following the launches of the second and third editions in June 2018 and 2021.
Exhibit 2: Age of Sigmar cinematic trailer 2024
Source: Games Workshop
Product ranges expanded to attract new hobbyists
Citadel: the majority of GAW’s products are made from plastic and carry the Citadel logo. Citadel miniatures mostly need to be assembled and painted, with varying levels of skill required. Price points vary widely, depending on the size and detail of the products, of which, in store, there are over 1,000. Individual miniatures start from £12 and range up to c £100 for giant monsters and war machines. A further 2,200 miniatures are available online.
To make Warhammer more accessible, the Warhammer Studio has developed a series of starter box sets for 40K and AoS. These are priced from £40 for a set of 16 miniatures plus a 48-page introductory guide to £125 for a set of 44 miniatures plus scenery pieces, a gaming board and a rule book. A range of easy-to-build squads, which do not require glue to assemble, has been introduced, priced from £10.
The company also produces resin models aimed at more experienced Warhammer hobbyists. The models are typically larger than the Citadel miniatures and require more time and skill to prepare, assemble and paint. As such, the pieces command a premium price compared with the Citadel range. An individual figure might cost anywhere between £17 and £400, whereas a top-of-the-range Warlord Titan (a hulking war machine), weighing 10kg and more than half a metre tall, costs over £1,200.
Other products: the company produces a range of Citadel paints, paint brushes and other modelling accessories. A starter set of paints and tools costs £27+.
The Black Library studio commissions an extensive collection of fiction novels, novellas and short stories in book and audio format in Warhammer settings that helps to widen the audience and further enrich the IP. With the cost of paperback and hardback titles broadly comparable with that of high street retailers, Black Library also commissions a range of high-value (£45+) collectors’ and limited editions.
Distribution: An integrated multi-channel proposition
GAW has an integrated multi-channel approach to selling its products internationally via three channels: Trade, Retail and Online; which in aggregate represent ‘core’ revenue. Over time, Trade and Online have grown in importance to the group.
Exhibit 3: Core revenue
Source: Games Workshop Group accounts, Edison Investment Research. Note: *53 weeks.
GAW has been extremely successful in its strategy of seeking enthusiasts across the globe, such that International accounted for 78% of core revenue in FY24. Although GAW’s own stores are in 23 countries, it sells in many more countries through the additional reach of its websites and trade accounts (71 countries in FY24), many of which have their own international multi-channel offering.
Exhibit 4: Core revenue by geography (FY24)
Exhibit 5: Core revenue CAGR FY15–24
Source: Games Workshop Group accounts
Source: Games Workshop Group accounts
Exhibit 4: Core revenue by geography (FY24)
Source: Games Workshop Group accounts
Exhibit 5: Core revenue CAGR FY15–24
Source: Games Workshop Group accounts
The company delivered impressive growth across all of its main markets in FY15–24, with the highest rates of growth in North America and Asia-Pacific. Management believes there are significant opportunities for growth in its core markets. GAW continues to drive growth through new store openings, investment in its trade sales teams, and multi-language and currency websites, alongside use of social media marketing to promote the brand and new product launches.
Trade (58% of FY24 core revenue; c 23% CAGR FY15–24)
Trade represents sales to independent retailers (some have a retail and online presence), distributors and Black Library, GAW’s publishing sales to the book trade. Trade has been the fastest-growing component of GAW’s revenue, achieving a CAGR of 23% from FY15–24. The growth reflects continuous growth in the number of trade accounts including geographic expansion, as well as from the pipeline of new releases. From an FY15 base of 3,700 accounts, GAW has added an average of c 400 net new trade accounts per year, equivalent to a CAGR of c 8%, taking the number of accounts to 7,200 at the end of FY24.
Trade is a key part of GAW’s global expansion strategy, particularly in countries where it does not yet have its own store presence or where it is not currently economical to do so. The number of countries served by Trade accounts had gradually increased from 52 in FY15 to 71 at the end of FY24. Management has deployed a project team to potentially open up more countries in East Asia, with a specific mention of South Korea, and GAW is working with its local distributor in Mexico on a growth plan for Latin America in future years.
The majority of account sales are made via telesales teams based in Nottingham, Barcelona, Memphis, Sydney, Tokyo, Shanghai, Singapore, Hong Kong and Kuala Lumpur.
Although Trade is dilutive to gross margin, as products are sold at a discount to retail price, it is less capital intensive and achieves a higher operating margin than Retail. Its growing importance has, therefore, been important to the progression of GAW’s operating margin.
Retail (23% of FY23 core revenue; c 10% CAGR FY15–24)
Retail includes revenue from the company’s own stores, the visitor centre in Nottingham and other hosted events around the globe. The Warhammer World visitor centre, located at GAW’s headquarters, has become a place of pilgrimage for enthusiasts of the Warhammer Hobby.
With a CAGR of 10% since FY15, Retail has grown at a slower rate than Trade and Online, albeit this includes some disruption caused by the COVID-19 pandemic from FY20.
The stores are a valuable means of engaging with new and existing customers, and emphasis is placed on recruiting genuine enthusiasts to sell the products and run a variety of free-to-attend workshops and activities in store. A store is typically opened when the local Warhammer community is of sufficient size and a physical presence is better suited to further developing that community. Given the company’s extensive IP and product range, the stores do not offer the full range of products, only newly released products, and the appropriate core ranges. As ‘destination’ stores, these are typically located away from prime retail thoroughfares. The stores are typically single staff, with 412 of the 548 stores at the end of May 2024 staffed by just one person.
GAW’s growth has been driven by new store openings with increased geographic coverage and a general increase in productivity of the locations, with some disruption from FY20 due to the COVID19 pandemic.
GAW’s retail presence has increased in most geographies and the sales productivity of the stores has improved over the long term. The differing sales productivities between the regions reflects differing product prices and maturity profiles of the stores.
Exhibit 6: Retail stores and sales productivity
Source: Games Workshop Group, Edison Investment Research
Prior to the pandemic, management targeted about 25 net new store openings per year, predominantly in North America and Germany. Openings were paused during the early stages of the pandemic as management focused on improving the performance of the existing stores, and the number of stores declined marginally in FY22.
In FY25, management’s priority is to open new stores in North America and Continental Europe, including its first stores in Switzerland.
Online (18% of FY24 core revenue; c 15% CAGR FY15–24)
Online includes sales through the company’s own webstores, the online subscription service (Warhammer+) and other digital sales through affiliates. GAW runs three websites: warhammer.com for Citadel products plus separate sites for Forge World and Black Library.
GAW continues to invest in the online shopping experience and to develop its sites in other languages and currencies, as evidenced by the October 2023 launch of the new Warhammer.com store. The first phase focused on moving to a new, more stable platform. The second phase will add extra functionality to improve the shopping experience. Every GAW retail store has a web terminal for customers to access the full range of more than 3,200 products, compared with c 1,000 items available in store.
Online has been a relatively stable proportion of GAW’s business at 18–22% of core revenue between FY15 and FY24, excluding the spike during the COVID-19 pandemic. Online revenue was broadly flat in FY24 due to fewer customer orders as less customers ordered directly.
Leveraging the IP
Licensing
Outside the sale of physical products above, management was historically cautious about leveraging its IP into other media due to its desire to protect the integrity of its IP (a matter of finding the right partners, formats and contractual terms) or the potentially prohibitive internal investment required to develop content in specific media (eg films or television programmes). This has changed in recent years as management has invested resources in understanding how the media and entertainment industries work, as well as investing in staff to develop new partnerships. Typically, GAW receives a percentage of the licensee’s gross profit and is, therefore, exposed to the success of the licensed products.
The greatest success during the past 20 years has been in video games (PC, console and mobile), which have represented the majority (70% in FY24) of licensing income, but GAW also generates revenue from other consumer products and games.
With respect to other media, GAW is regularly in discussions with potential new partners, while continuing to invest in recruiting people with media experience to accelerate the development of the business.
In December 2022, management announced it had reached an agreement in principle with a subsidiary of Amazon.com to develop GAW’s IP into films and television series and to grant associated merchandising rights, initially focused on the Warhammer 40K universe but with an option to extend rights in the AoS universe. In December 2023, management announced the companies are working together (for 12 months until December 2024) to agree creative guidelines for the content and the agreement will only proceed if creative guidelines are mutually agreed.
Online and social media marketing
Given the niche nature of the Warhammer Hobby, GAW engages in only targeted marketing. It does this with a dedicated in-house team that creates the majority of the marketing content. This allows for greater quality and better cost efficiencies. GAW has three dedicated filming studios with which it records and streams content on Warhammer-community.com. The company releases videos frequently, including tutorials on how to build and paint miniatures and how to play the various games. Beyond this, there is a wealth of content available online, which has been created by enthusiasts. It also streams events live on interactive gaming site Twitch.
The My Warhammer account, a dashboard into the Warhammer community, was launched in FY21. In FY22 registrations grew by 140% versus the prior year, to 427k subscribers by the end of FY23, and to 565k active (engaged online in the last six months) users at the end of FY24.
In August 2021 GAW launched Warhammer+, an online subscription service that includes animated shows as well as gaming and painting shows. In addition to content, the service gives subscribers access to free exclusive miniatures and more features. At the time of writing, the subscription cost £5.99/month (on a rolling basis) or £49.99/year. The service has grown well with subscribers increasing from 105k at the end of FY22 to 136k and 176k by the end of FY23 and FY24, respectively.
The market
The genesis of fantasy tabletop games stretches back to the phenomenal success of the role-playing game Dungeons & Dragons in the 1970s, but it was not until GAW entered the market that the popularity of tabletop miniature games really took off. Once considered a pastime for ‘geeks’, tabletop games based on strategy and luck where players control miniatures have been growing in popularity and appealing to a wider demographic. As the market leader for tabletop miniature games, this is partly attributable to GAW’s recent initiatives to improve its product ranges and engage with customers, and reflects the desire of many customers to find new ways to fill their leisure time and interact with friends in a social and often ‘analogue’ setting.
We have not been able to find any market data or estimates for prospective growth rates.
High barriers to entry
GAW does not have a direct competitor. It is a niche market player with a longstanding reputation for producing the world’s best miniatures for its globally successful Warhammer IPs. Although a number of smaller, privately owned businesses, often set up by enthusiasts, have emerged with their own brands of tabletop miniature games, GAW’s scale, expertise and accumulated, rich IP are unrivalled. Its loyal customers invest significant time and money in their collections, thus reducing the likelihood of switching to a different brand. The large, listed manufacturers, including Mattel, Tomy and Hasbro, are primarily focused on board games and other mainstream toys, but also have some presence in the fantasy arena, including tabletop, card and video games.
Management
GAW has an impressive track record of long employee service across the organisation, and its senior management team is no exception.
Chairman – John Brewis: John became chair on 1 January 2023, having been an independent non-executive director at GAW since 2018. He does not anticipate standing for re-election at the AGM in 2025. John has over 30 years’ experience in high-volume manufacturing business and had various roles within Reach, formerly Trinity Mirror, including managing director of its manufacturing division.
CEO – Kevin Rountree: Kevin heads the executive management team. He has significant experience in the business, having joined as assistant group accountant in 1998. He became CFO in 2008, before assuming responsibility for GAW’s global service centres as COO in 2011 and being appointed CEO in 2015. Kevin qualified as a chartered management accountant in 2001. Prior to joining Games Workshop, he was the management accountant at J Barbour & Sons.
CFO – Rachel Tongue: Rachel joined as group tax manager in 1996. Rachel has announced she will not seek re-election at the AGM in September 2024 and will leave GAW in January 2025. She worked in a variety of finance roles in the company before being appointed company secretary in 2008 and group finance director in 2015. From the start of November 2020, Rachel assumed responsibility for group-wide support services and legal and compliance functions. She trained as a chartered accountant and chartered tax accountant with Arthur Andersen.
Group FD – Liz Harrison: Liz joined GAW in 2000, and since then she has held several financebased roles, including group reporting manager since 2013. She qualified as a chartered accountant at Coopers & Lybrand.
Sensitivities
Product ranges and licensing: GAW has an extensive range of existing and new products. Its financial results are influenced by the phasing of the release dates and relative scales of new editions of the major properties. There is limited visibility on the rate at which the company will leverage its IP through licensing partnerships, and how successful the partnerships will be. Licensing has represented a significant driver to the group’s profitability since FY15 and a continuously growing ‘library’ of IP should enable future growth.
Technology: GAW has invested heavily in its manufacturing facilities and equipment to produce plastic miniatures. Although there is a small risk that existing processes are eventually replaced by 3D printers, this is a challenge for the long term as even the best 3D printers cannot replicate the quality and certainly not at the scale of production with which GAW manufactures its miniatures. As an expert in its field, GAW remains at the forefront of injection moulding and all other miniatures technology.
Exchange rates: the majority of GAW’s sales and purchases are transacted in sterling, US dollars and euros, and fluctuations in exchange rates have the potential to affect headline sales and margins. The company does not hedge its exposure to forex risk. There is a mismatch between the currency exposure of GAW’s revenues and costs, with the main costs overseas being warehousing in North America and Australia and the costs of GAW’s own store portfolio in other countries. Per the company’s FY24 annual report a 15% depreciation of the US dollar and euro to sterling would create income statement losses of £4.2m and £1.5m, respectively.
Cost of goods: there is limited disclosure with respect to GAW’s key purchased inputs. As it is a manufacturer of plastic and resin products, therefore it is exposed to significant changes in commodity prices. In recent years, commodity costs have not been highlighted as an important driver of changes in margin. With a high international presence (78% of core revenue was earned outside the UK in FY24), GAW is exposed to disruption and changes in costs of freight, as highlighted in the Financials section of this note.
Infrastructure: GAW has continued to invest in its physical and technology infrastructure in recent years. In GAW’s FY24 annual report, management highlighted it has an outline plan to replace legacy IT systems, which occasionally cause issues with supply to customers. GAW has increased the cash allocation investment in IT from 3% of core revenue to 5% during FY24.
Financials
Management’s strategy of growing the pipeline of new launches, improved product development, increasing geographic reach to its hobbyists through more own-stores, trade accounts and increasing online distribution, and better leveraging of its IP have delivered impressive financial results since FY15. GAW has reported a core revenue CAGR of 17% and operating profit including licensing income of 32% from FY15–24. The impressive improvement in GAW’s RoCE for the core business was shown earlier in Exhibit 1.
Exhibit 7: Summary financials
Source: Games Workshop Group accounts, Edison Investment Research. Note: *53 weeks.
Income statement
The launch of the 10th edition of its most important IP, 40K, and an all-time high licensing revenue led to FY24 being a signature record year of revenue and profitability for GAW. The appeal of 40K was demonstrated by the constant currency growth of core revenue of c 14% to c £495m and the c 25% constant currency growth of core operating profit to c £175m, a margin of 35.3%. Licensing revenue, which has limited associated costs, has a 100% gross margin and high operating margin (c 87% in FY24) and, therefore, its success from one year to the next can significantly skew GAW’s overall reported gross and operating margin. If we look across the last three years (ie since the launch of the prior edition of 40K), GAW’s core revenue has grown at a constant currency CAGR of c 12%.
The company typically increases prices each year on new individual products by low/mid-single-digit percentage points on average. In FY22, GAW recognised that the increase in some input costs looked more permanent, which led to price increases of 5% on a broader range of products. In FY24 average prices across all products increased by 2%. It is clear GAW has enjoyed pricing power and volume growth on a consistent basis.
Exhibit 8: Summary income statement
£m
H123
H223
FY23
H124
H224
*FY24
FY25e
FY26e
Total revenue
226.6
244.2
470.8
247.7
278.0
525.7
534.5
555.9
Growth y-o-y (%)
7.1
20.2
13.5
9.3
13.8
11.7
1.7
4.0
Constant currency y-o-y (%)
0.0
15.9
7.8
12.5
16.8
14.7
3.0
4.0
Core revenue
212.3
233.1
445.4
235.6
259.1
494.7
509.3
529.7
Growth y-o-y (%)
10.9
19.4
15.1
11.0
11.2
11.1
2.9
4.0
Constant currency y-o-y (%)
4.0
15.4
9.6
14.2
13.7
13.9
4.3
4.0
Licensing revenue
14.3
11.1
25.4
12.1
18.9
31.0
25.2
26.2
Growth y-o-y (%)
(28.9)
40.5
(9.3)
(15.4)
70.3
22.0
(18.6)
4.0
Constant currency y-o-y (%)
(37.3)
35.4
(16.8)
(12.6)
82.9
29.1
(18.6)
4.0
Total gross profit
150.6
171.0
321.6
175.6
198.9
374.5
371.5
386.4
Gross margin (%)
66.5
70.0
68.3
70.9
71.5
71.2
69.5
69.5
Core gross profit
136.3
159.9
296.2
163.5
180.0
343.5
346.3
360.2
Gross margin (%)
64.2
68.6
66.5
69.4
69.5
69.4
68.0
68.0
Licensing gross profit
14.3
11.1
25.4
12.1
18.9
31.0
25.2
26.2
Gross margin (%)
100.0
100.0
100.0
100.0
100.0
100.0
100.0
100.0
Total operating profit
83.6
86.6
170.2
94.5
123.2
201.8
196.6
204.4
Margin (%)
36.9
35.5
36.2
38.2
44.3
38.4
36.8
36.8
Core operating profit
70.7
77.5
148.2
83.4
91.4
174.8
173.9
180.8
Core operating margin
33.3
33.2
33.3
35.4
35.3
35.3
34.1
34.1
Constant currency y-o-y (%)
(7.5)
8.7
0.2
24.2
26.2
25.2
N/A
N/A
Licensing operating profit
12.9
9.1
22.0
11.1
15.9
27.0
11.1
15.9
Licensing margin
90.2
82.0
86.6
91.7
84.1
87.1
44.0
60.6
Constant currency y-o-y (%)
(40.4)
31.8
(21.7)
(10.9)
90.1
30.9
N/A
N/A
Reported profit before tax
83.6
86.6
170.6
95.2
123.7
203.0
197.2
205.1
Tax
(17.1)
(18.8)
(35.9)
(23.8)
(28.1)
(51.9)
(49.3)
(51.3)
Tax rate
20.5
21.7
21.0
25.0
22.7
25.6
25.0
25.0
Reported profit after tax
66.5
67.8
134.7
71.4
95.6
151.1
147.9
153.8
EPS, fully diluted (p)
202.3
207.1
409.4
216.3
241.9
458.2
447.9
465.4
DPS (p)
165.0
250.0
415.0
195.0
225.0
420.0
420.0
420.0
Source: Games Workshop Group accounts, Edison Investment Research. Note: *53 weeks.
Following a strong year of growth in FY24 we assume lower revenue growth of c 2% in FY25 before 4% growth in FY26. FY25 includes a negative translation effect from the strength of sterling and the assumption of lower underlying growth due to the launch of the smaller property, AoS versus 40K in FY24, as well as other products. In GAW’s FY24 annual report, management highlighted that historically the launch year of a new 40K edition is normally the financial high point, until the next edition. We believe this refers to the revenue of an individual IP in a particular financial year.
We also assume a lower core gross margin of 68% in FY25 and FY26 (vs FY24’s 69.4%), directionally consistent with GAW’s historical results. This naturally translates to a lower estimated operating margin in FY25 and FY26 of 34.1%, versus FY24’s 35.3%.
We assume lower licensing revenue in FY25 of c £25m versus FY24’s £31m, noting there is no visibility on when GAW will sign new licences, the size of the minimum guarantees and the subsequent success of the licences. As a reminder, the lumpiness of GAW’s licensing revenue is partly due to accounting standards requiring the recognition of the minimum guarantees of a licence at the inception of a new contract, and any revenues above this level in subsequent periods. Our estimates include no potential benefit from any potential revenue that may flow from a relationship with Amazon.
In September 2024, the company announced that trading was in line with the board’s expectations for the three months to 1 September 2024 (ie Q125).
In Exhibit 9 we show the clear influence on revenue growth and profitability of the launch of a new edition of GAW’s major properties, with a typically higher gross margin and operating margin when a new edition of 40K is launched than a new edition of AoS, partially as a result of the higher volume on the cost base. We should stress the revenue growth rates in the years of launch are not solely due to the release of any new editions as the individual properties generate revenue over multiple years, but they are certainly helpful in providing a meaningful boost.
Exhibit 9: Phasing of new editions
FY15
FY16
FY17
*FY18
FY19
FY20
FY21
FY22
FY23
*FY24
Property (edition) launch
40K (7th)
Sigmar (1st)
40K (8th)
Sigmar (2nd)
40K (9th)
Sigmar (3rd)
40K (10th)
Date of launch
May 2014
July 2015
June 2017
June 2018
July 2020
June 2021
June 2023
Core revenue growth y-o-y (constant currency)
(0.3%)
(0.8%)
21.4%
40.8%
15.4%
4.6%
33.9%
10.8%
9.6%
13.9%
Core gross profit (£m)
82.1
80.6
114.4
157.1
173.3
180.6
256.9
259.4
296.2
343.5
Absolute y-o-y change in gross profit (£m)
(4.6)
(1.5)
33.8
42.7
16.2
7.3
76.3
2.5
36.8
47.3
Core gross margin
69.0%
68.3%
72.4%
71.0%
67.5%
67.0%
72.7%
67.1%
66.5%
69.4%
Gross margin change y-o-y
(1.3%)
(0.7%)
4.1%
(1.4%)
(3.5%)
(0.6%)
5.8%
(5.6%)
(0.6%)
2.9%
Core operating profit (£m)
15.4
11.5
31.4
65.5
70.6
74.3
136.7
131.7
148.2
174.8
Absolute y-o-y change in core operating profit (£m)
(0.4)
(3.8)
19.8
34.1
5.1
3.7
62.4
(5.0)
16.5
26.6
Core operating margin
12.9%
9.8%
19.8%
29.6%
27.5%
27.5%
38.7%
34.0%
33.3%
35.3%
Core operating margin change y-o-y pps
0.2%
(3.1%)
10.1%
9.7%
(2.1%)
0.0%
11.2%
(4.7%)
(0.8%)
2.1%
Source: Games Workshop Group accounts, Edison Investment Research. Note: *53 weeks
There has been a consistent trend of a lower core gross percentage margin in the year of the new editions of AoS launches (FY16, FY19 and FY22) versus the preceding years when new editions of 40K were released (FY15, FY18 and FY21). However, the increased scale of the business meant it generated higher absolute core gross profit in FY19 and FY22 (AoS launches) than the prior years (40K releases).
There is also a similar clear trend of a high operating percentage margin in the year of a new 40K edition versus the launch of a new edition of AoS. Again, the trends in absolute operating profit are a bit more variable, with higher core operating profit in FY19 (AoS) than FY18 (40K).
Looking back at the most recent launch of AoS in FY22, core gross profit was higher in absolute terms than FY21’s but the gross margin was significantly lower at 67.1% versus FY21’s 72.7%. The 560bp reduction in margin was mainly due to one-off factors of a relatively high inventory provision, equivalent to 250bp (£10.6m vs £0.9m in the prior year), as well as incremental freight costs due to the post-COVID-19 issues with shipping and cost of exporting post Brexit, of 240bp (£9.2m).
In addition to the above scale influence from the respective launches, core profitability will be influenced by specific changes in input and operating costs, mix of products sold between old and new, forex (78% of revenue is earned vs unquantified, but a higher proportion of costs in the UK, and it does not hedge against currency movements) and distribution channel. In Exhibit 10 we summarise management’s identified drivers to the core gross margin since FY21 and how they have cumulatively led to it being 330bp lower in FY24 versus FY21, both years of 40K releases.
Exhibit 10: Gross margin reconciliation
%
FY22
FY23
*FY24
FY21–24
Opening gross margin
72.7
67.1
66.5
72.7
Inventory provision
(2.5)
0.9
0.7
(0.9)
Freight and carriage
(1.5)
1.1
(0.4)
Post Brexit costs
(0.9)
(0.9)
Staff costs
(0.6)
(0.6)
Production
0.8
0.2
1.0
Materials
(0.6)
(0.1)
(0.7)
Warehouse and/or logistics
(0.7)
(0.2)
(0.9)
Animation
(1.0)
1.0
0.0
Other
(0.1)
0.2
0.1
Closing gross margin
67.1
66.5
69.4
69.4
Source: Games Workshop Group accounts, Edison Investment Research. Note: *53 weeks.
Dividends: Provide healthy returns to shareholders
GAW’s dividend policy is to return ‘truly surplus cash’ to shareholders, which is after a required cash buffer. The cash buffer is defined as three months of working capital requirements (now £80m, increased from £50m) alongside three months of tax payments and any large, planned capital purchases or group profit share payments/bonuses over £1m.
GAW typically announces and distributes multiple dividends in a financial year as visibility on cash flow improves through the year. Dividend payments are not made with any reference to an earnings payout ratio. We assume a flat dividend in FY25 and FY26 of 420p per share.
Cash flow: Strong free cash generation
The significant improvement in GAW’s profitability over the long term (ie since FY15) have produced higher operating and free cash flow on an absolute basis and relative to revenue, while investing in its infrastructure and product development to support long-term growth. Below we show the main drivers of cash flow relative to total revenue. Naturally, the lumpiness of licensing revenue will affect the ratios and there will likely be a timing mismatch between the accounting of the revenue and the cash received.
Exhibit 11: Summary cash flow
As % of total revenue
FY21
FY22
FY23
*FY24
Operating cash flow
35.9%
29.3%
40.9%
37.3%
– Operating profit
41.0%
37.9%
36.2%
38.4%
– Depreciation, amortisation and impairments
4.2%
6.0%
6.6%
5.6%
– Working capital
(4.0%)
(8.7%)
4.0%
(1.5%)
– Tax paid
(8.7%)
(9.1%)
(8.3%)
(7.9%)
Investing cash flow
(8.1%)
(7.7%)
(5.8%)
(5.7%)
– Capex
(4.7%)
(4.1%)
(3.1%)
(3.0%)
– Intangibles
(0.8%)
(0.3%)
(0.1%)
(0.3%)
– Capitalised development
(2.6%)
(3.4%)
(2.8%)
(2.9%)
– Lease repayments
(2.9%)
(2.9%)
(2.5%)
(2.2%)
Free cash flow
24.9%
18.7%
32.5%
29.1%
Dividend payments
(16.4%)
(22.5%)
(29.0%)
(26.3%)
Source: Games Workshop Group accounts, Edison Investment Research. Note: *53 weeks.
Working capital has typically represented an outflow as the company has grown. GAW’s total investment in capex, intangibles and capitalised development has averaged just under 9% of revenue, with an annual range of 6–11%, since FY15. There is a natural variability to capital investment as and when GAW has to invest in new manufacturing and warehousing infrastructure.
Balance sheet: Consistently increasing net cash position
In GAW’s FY24 annual report, the chairman stated that, ‘maintaining a straightforward approach to our finances helps – we have no debt.’ GAW’s growth and required cash buffer means that the period end net cash position has increased. At the end of FY24, the net cash position, excluding IFRS 16 liabilities, was c £108m, an increase from the prior year’s c £90m. Lease liabilities totalled c £47m at the end of FY24, leading to a net cash position after lease liabilities of c £60m.
Valuation
We look at GAW’s valuation in three ways: a DCF-based valuation and by comparing its own prospective multiples versus an imperfect group of quoted peers, as well as its own trading history.
DCF-based valuation £120 per share
Our DCF-based valuation has increased to £120 per share from £117 per share previously. The increase includes the update to our forecasts, the roll forward of the valuation and a slightly lower estimated WACC.
Our estimated WACC of 8.7% includes a risk-free rate of 3.95%, a beta of 1.0 and an equity risk premium of 4.8% (source: Damodaran, July 2024). Our terminal growth rate of 3% is equivalent to average growth in global personal consumption since 1970 (source: World Bank)
Beyond our explicit forecast period, we assume operational gearing, meaning a drop through of incremental core revenue to operating profit of 35%. This is consistent with the gains GAW has enjoyed since FY17, taking the core operating margin in our terminal year (FY34) to c 35%, from 34.1% in FY26. By keeping our assumptions for working capital and fixed capital investment consistent with forecast FY26 levels, we have a similar free cash generation relative to sales in FY34 of 27%.
The sensitivity of the valuation to changes in the WACC and terminal growth rate is as follows:
Exhibit 12: DCF sensitivity (£ per share)
WACC
6.7%
7.7%
8.7%
9.7%
10.7%
Terminal growth
0.0%
124
106
92
81
73
1.0%
138
115
99
86
77
2.0%
158
129
108
93
81
3.0%
189
147
120
101
87
4.0%
243
176
137
112
95
Source: Edison Investment Research
Peer valuation: Few comparable direct peers
GAW does not have any directly comparable quoted peers as its closest competitors are mainly small unquoted companies. Below we show its valuation relative to two groups of peers: 1) multinational ‘mainstream’ toy and special interest/hobby companies; and 2) global leaders in IP creation for consumption by individuals. The companies have different revenue streams, levels of cyclicality, profit margins, life cycles of products and investment requirements. These make a direct comparison a little complicated but it does provide some context for GAW’s valuation. All figures are annualised to GAW’s May financial year end.
Exhibit 13: Peer valuations
Company
Year-end
Share price (local)
Ccy
Market cap (local ccy, m)
Sales growth May '25 (%)
Sales growth May '26 (%)
EBIT margin May '25 (%)
EBIT margin May '26 (%)
EV/ sales May '25
EV/ sales May '26
EV/ EBIT May '25
EV/ EBIT May '26
P/E May '25
P/E May '26
Hasbro
Dec
72.3
USD
10,081
(9)
4
20.4
21.9
3.1
2.9
15.0
13.4
17.9
15.9
Mattel
Dec
19.3
USD
6,546
1
3
13.2
13.7
1.5
1.4
11.3
10.6
12.9
11.8
Tomy Co
Mar
3,968.0
JPY
375,997
14
6
N/A
N/A
1.4
1.3
N/A
N/A
21.5
18.7
Character Group
Aug
274.0
GBp
51
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Focusrite
Aug
257.5
GBp
152
(1)
3
9.9
9.7
1.2
1.1
11.8
11.7
14.4
13.8
Future
Sep
991.5
GBp
1,109
(0)
2
28.1
28.6
1.8
1.8
6.6
6.3
7.9
7.3
Median toys/special interest
(0)
3
16.8
17.8
1.5
1.4
11.5
11.1
14.4
13.8
Walt Disney
Sep
95.2
USD
172,563
4
4
16.3
16.6
2.3
2.2
14.3
13.5
18.7
17.0
CD Projekt
Dec
170.5
PLN
17,140
(28)
61
28.4
34.5
20.9
13.0
73.4
37.6
74.6
38.4
Frontier Developments
May
238.0
GBp
94
1
6
(3.3)
(2.9)
1.2
1.2
N/A
N/A
N/A
148.8
Paradox Interactive
Dec
184.2
SEK
19,579
(2)
15
29.3
35.9
7.7
6.7
26.5
18.7
32.4
24.3
Take-Two Interactive Software
Mar
151.7
USD
26,589
12
35
13.2
22.4
4.8
3.6
36.5
15.9
44.7
18.9
Ubisoft Entertainment
Mar
14.2
EUR
1,856
(8)
9
6.2
13.2
1.5
1.4
24.5
10.5
42.9
11.4
Median IP/content
(1)
12
14.8
19.5
3.6
2.9
26.5
15.9
42.9
21.6
Games Workshop
May
11,000
GBp
3,625
2
4
36.8
36.8
6.6
6.3
17.9
17.2
24.4
23.5
Premium/(discount) to toys/special interest
19.9
19.0
340%
336%
55%
54%
69%
70%
Premium/(discount) to IP/content
22.0
17.3
84%
118%
(32%)
8%
(43%)
9%
Source: LSEG Data & Analytics, Edison Investment Research. Note: Priced at 4 October 2024.
Our revenue growth estimates for GAW in FY25 and FY26 are comparable with the median for the toys and special interest companies but below those for the IP and content business. On the plus side, GAW is significantly more profitable than the medians for both sets of peers.
Strategy has delivered a rerating of the multiple
GAW’s reinvigorated growth, higher profitability, cash generation and RoCE has led to a significant re-rating of the share price over the long term. Below we show GAW’s EV/sales and P/E multiples over the long term and its prospective multiples for FY25 and FY26. For each historical year we show the high, average (number quoted) and low multiples. With respect to EV/sales, we exclude IFRS 16 liabilities (adopted in FY20) so we can derive a longer-term picture of the progress in the valuation.
Exhibit 14: GAW’s EV/ sales multiples
Exhibit 15: GAW’s P/E multiples
Source: LSEG Data & Analytics, Edison Investment Research. Note: Priced at 4 October 2024.
Source: LSEG Data & Analytics, Edison Investment Research. Note: Priced at 4 October 2024.
Exhibit 14: GAW’s EV/ sales multiples
Source: LSEG Data & Analytics, Edison Investment Research. Note: Priced at 4 October 2024.
Exhibit 15: GAW’s P/E multiples
Source: LSEG Data & Analytics, Edison Investment Research. Note: Priced at 4 October 2024.
GAW’s EV/sales multiple peaked at 10.4x in FY21, but this, as well as FY20’s multiple, was positively influenced by the disruption to sales (the denominator) by the outbreak of the COVID-19 pandemic. Since then, there has been a gradual derating to average multiples of 7.3x, 7.2x and 6.2x from FY22–24. The prospective EV/sales multiples for FY25 and FY26 of 6.6x and 6.3x are below to in line with the more recent averages, suggesting valuation support.
The prospective P/E multiples of 24.4x and 23.5x compare with more recent (excluding COVID19affected years) multiples of years of c 19–24x, also suggesting valuation support.
Exhibit 16: Financial summary
Year-end 31 May
£m
2022
2023
2024
2025e
2026e
IFRS
IFRS
IFRS
IFRS
IFRS
INCOME STATEMENT
Revenue
414.8
470.8
525.7
534.5
555.9
– Core revenue
386.8
445.4
494.7
509.3
529.7
– Licensing revenue
28.0
25.4
31.0
25.2
26.2
Cost of sales
(127.4)
(149.2)
(151.2)
(163.0)
(169.5)
Gross profit
287.4
321.6
374.5
371.5
386.4
Operating expenses
(94.2)
(108.3)
(131.1)
(135.6)
(138.6)
EBITDA
193.2
213.3
243.4
236.0
247.8
Depreciation and amortisation
(36.1)
(43.1)
(41.6)
(39.4)
(43.4)
Reported operating profit
157.1
170.2
201.8
196.6
204.4
– Core operating profit
131.7
148.2
174.8
173.9
180.8
– Licensing operating profit
25.4
22.0
27.0
22.7
23.6
Finance income/(expense)
(0.6)
0.4
1.2
0.6
0.6
Reported PBT
156.5
170.6
203.0
197.2
205.1
Profit Before Tax (norm)
158.1
171.6
204.2
198.4
206.4
Income tax expense (includes exceptionals)
(28.1)
(35.9)
(51.9)
(49.3)
(51.3)
Reported net income
128.4
134.7
151.1
147.9
153.8
Adjusted net income (before share-based payments)
129.7
135.5
152.0
148.8
154.8
WASC (m)
32.813
32.881
32.935
32.971
33.009
Average Number of Shares Outstanding (m)
32.873
32.898
32.977
33.013
33.051
Reported EPS (p)
391.3
409.7
458.8
448.5
466.0
Reported diluted EPS (p)
390.6
409.4
458.2
447.9
465.4
EPS - normalised fully diluted (p)
394.6
411.8
460.9
450.8
468.4
DPS (p)
235.0
415.0
420.0
420.0
420.0
Gross margin
69.3%
68.3%
71.2%
69.5%
69.5%
EBITDA margin (including licensing income)
46.6%
45.3%
46.3%
44.1%
44.6%
Operating margin
37.9%
36.2%
38.4%
36.8%
36.8%
BALANCE SHEET
Property, plant and equipment
55.0
55.7
56.5
66.5
66.2
Right-of-use assets
48.1
48.9
46.1
44.2
42.3
Goodwill
1.4
1.4
1.4
1.4
1.4
Intangible assets
25.6
21.2
22.8
25.8
28.7
Other non-current assets
37.2
25.6
32.6
32.6
32.6
Total non-current assets
167.3
152.8
159.4
170.5
171.2
Cash and equivalents
71.4
90.2
107.6
110.2
124.0
Inventories
38.4
33.0
42.2
43.6
45.3
Trade and other receivables
39.6
36.3
37.8
40.8
42.5
Other current assets
4.4
14.5
4.3
4.3
4.3
Total current assets
153.8
174.0
191.9
199.0
216.1
Trade and other payables
(33.5)
(37.0)
(46.3)
(53.4)
(55.2)
Borrowings
0.0
0.0
0.0
0.0
0.0
Leases
(9.2)
(9.9)
(10.0)
(10.0)
(10.0)
Other current liabilities
(1.9)
(1.3)
(2.1)
(2.1)
(2.1)
Total current liabilities
(44.6)
(48.2)
(58.4)
(65.5)
(67.3)
Borrowings
0.0
0.0
0.0
0.0
0.0
Leases
(39.7)
(40.0)
(37.2)
(34.8)
(31.8)
Other non-current liabilities
(2.1)
(3.0)
(2.6)
(2.6)
(2.6)
Total non-current liabilities
(41.8)
(43.0)
(39.8)
(37.4)
(34.4)
Net assets
234.7
235.6
253.1
266.5
285.7
CASH FLOW STATEMENT
Operating Cash Flow
157.1
170.2
201.8
196.6
204.4
Depreciation and amortisation
34.8
39.5
39.0
39.4
43.4
Impairments
1.3
3.6
2.6
0.0
0.0
Share-based payments
1.6
1.0
1.2
1.3
1.3
Other adjustments
0.3
(1.2)
1.2
0.0
0.0
Movements in working capital
(35.9)
18.6
(7.9)
2.7
(1.6)
Income taxes paid
(37.7)
(39.0)
(41.7)
(49.3)
(51.3)
Operating cash flow 2
121.5
192.7
196.2
190.6
196.2
Net capex and intangibles
(32.3)
(28.3)
(32.6)
(40.4)
(34.1)
Net interest
0.2
0.3
1.4
0.6
0.6
Net proceeds from issue of shares
1.8
2.6
2.7
2.7
2.7
Dividends paid
(93.5)
(136.5)
(138.3)
(138.5)
(138.6)
Other financing activities
(11.9)
(11.8)
(11.8)
(12.4)
(13.0)
Net cash flow
(14.2)
19.0
17.6
2.6
13.8
Opening cash and cash equivalents
85.2
71.4
90.2
107.6
110.2
Currency translation differences and other
0.4
(0.2)
(0.2)
0.0
0.0
Closing net (debt)/cash
71.4
90.2
107.6
110.2
124.0
Closing net cash including leases
22.5
40.3
60.4
65.4
82.2
Source: Games Workshop Group accounts, Edison Investment Research
Contact details
Revenue by geography
Games Workshop Willow Road, Lenton Nottingham, NG7 2WS
John became chair on 1 January 2023, having been an independent non-executive director at GAW since 2018. He does not anticipate standing for re-election at the AGM in 2025. John has over 30 years’ experience in high-volume manufacturing businesses and had various roles within Reach, formerly Trinity Mirror, including managing director of its manufacturing division.
Kevin heads the executive management team. He has significant experience in the business, having joined as assistant group accountant in 1998. He became CFO in 2008, before assuming responsibility for GAW’s global service centres as COO in 2011 and being appointed CEO in 2015. Kevin qualified as a chartered management accountant in 2001. Prior to joining Games Workshop, he was the management accountant at J Barbour & Sons.
CFO: Rachel Tongue
Group FD: Liz Harrison
Rachel joined as group tax manager in 1996. Rachel has announced she will not seek re-election at the AGM in September 2024 and will leave GAW in January 2025. She worked in a variety of finance roles in the company before being appointed company secretary in 2008 and group finance director in 2015. From the start of November 2020, Rachel assumed responsibility for group-wide support services and legal and compliance functions. She trained as a chartered accountant and chartered tax accountant with Arthur Andersen.
Liz joined GAW in 2000, and since then she has held several finance-based roles, including group reporting manager since 2013. She qualified as a chartered accountant at Coopers & Lybrand.
Management team
Chairman: John Brewis
John became chair on 1 January 2023, having been an independent non-executive director at GAW since 2018. He does not anticipate standing for re-election at the AGM in 2025. John has over 30 years’ experience in high-volume manufacturing businesses and had various roles within Reach, formerly Trinity Mirror, including managing director of its manufacturing division.
CEO: Kevin Rountree
Kevin heads the executive management team. He has significant experience in the business, having joined as assistant group accountant in 1998. He became CFO in 2008, before assuming responsibility for GAW’s global service centres as COO in 2011 and being appointed CEO in 2015. Kevin qualified as a chartered management accountant in 2001. Prior to joining Games Workshop, he was the management accountant at J Barbour & Sons.
CFO: Rachel Tongue
Rachel joined as group tax manager in 1996. Rachel has announced she will not seek re-election at the AGM in September 2024 and will leave GAW in January 2025. She worked in a variety of finance roles in the company before being appointed company secretary in 2008 and group finance director in 2015. From the start of November 2020, Rachel assumed responsibility for group-wide support services and legal and compliance functions. She trained as a chartered accountant and chartered tax accountant with Arthur Andersen.
Group FD: Liz Harrison
Liz joined GAW in 2000, and since then she has held several finance-based roles, including group reporting manager since 2013. She qualified as a chartered accountant at Coopers & Lybrand.
Principal shareholders
(%)
Baillie Gifford
12.7
Schroder Investment Management
5.0
The Vanguard Group
4.7
abrdn Investment Management
4.1
Fidelity Management and Research
4.1
Capital Research Global Investors
3.2
Norges Bank Investment Management
3.0
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Copyright: Copyright 2024 Edison Investment Research Limited (Edison).
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United Kingdom
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This Communication is being distributed in the United Kingdom and is directed only at (i) persons having professional experience in matters relating to investments, i.e. investment professionals within the meaning of Article 19(5) of the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005, as amended (the "FPO") (ii) high net-worth companies, unincorporated associations or other bodies within the meaning of Article 49 of the FPO and (iii) persons to whom it is otherwise lawful to distribute it. The investment or investment activity to which this document relates is available only to such persons. It is not intended that this document be distributed or passed on, directly or indirectly, to any other class of persons and in any event and under no circumstances should persons of any other description rely on or act upon the contents of this document.
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General disclaimer and copyright
This report has been commissioned by Games Workshop Group and prepared and issued by Edison, in consideration of a fee payable by Games Workshop Group. Edison Investment Research standard fees are £60,000 pa for the production and broad dissemination of a detailed note (Outlook) following by regular (typically quarterly) update notes. Fees are paid upfront in cash without recourse. Edison may seek additional fees for the provision of roadshows and related IR services for the client but does not get remunerated for any investment banking services. We never take payment in stock, options or warrants for any of our services.
Accuracy of content: All information used in the publication of this report has been compiled from publicly available sources that are believed to be reliable, however we do not guarantee the accuracy or completeness of this report and have not sought for this information to be independently verified. Opinions contained in this report represent those of the research department of Edison at the time of publication. Forward-looking information or statements in this report contain information that is based on assumptions, forecasts of future results, estimates of amounts not yet determinable, and therefore involve known and unknown risks, uncertainties and other factors which may cause the actual results, performance or achievements of their subject matter to be materially different from current expectations.
Exclusion of Liability: To the fullest extent allowed by law, Edison shall not be liable for any direct, indirect or consequential losses, loss of profits, damages, costs or expenses incurred or suffered by you arising out or in connection with the access to, use of or reliance on any information contained on this note.
No personalised advice: The information that we provide should not be construed in any manner whatsoever as, personalised advice. Also, the information provided by us should not be construed by any subscriber or prospective subscriber as Edison’s solicitation to effect, or attempt to effect, any transaction in a security. The securities described in the report may not be eligible for sale in all jurisdictions or to certain categories of investors.
Investment in securities mentioned: Edison has a restrictive policy relating to personal dealing and conflicts of interest. Edison Group does not conduct any investment business and, accordingly, does not itself hold any positions in the securities mentioned in this report. However, the respective directors, officers, employees and contractors of Edison may have a position in any or related securities mentioned in this report, subject to Edison's policies on personal dealing and conflicts of interest.
Copyright: Copyright 2024 Edison Investment Research Limited (Edison).
Australia
Edison Investment Research Pty Ltd (Edison AU) is the Australian subsidiary of Edison. Edison AU is a Corporate Authorised Representative (1252501) of Crown Wealth Group Pty Ltd who holds an Australian Financial Services Licence (Number: 494274). This research is issued in Australia by Edison AU and any access to it, is intended only for "wholesale clients" within the meaning of the Corporations Act 2001 of Australia. Any advice given by Edison AU is general advice only and does not take into account your personal circumstances, needs or objectives. You should, before acting on this advice, consider the appropriateness of the advice, having regard to your objectives, financial situation and needs. If our advice relates to the acquisition, or possible acquisition, of a particular financial product you should read any relevant Product Disclosure Statement or like instrument.
New Zealand
The research in this document is intended for New Zealand resident professional financial advisers or brokers (for use in their roles as financial advisers or brokers) and habitual investors who are “wholesale clients” for the purpose of the Financial Advisers Act 2008 (FAA) (as described in sections 5(c) (1)(a), (b) and (c) of the FAA). This is not a solicitation or inducement to buy, sell, subscribe, or underwrite any securities mentioned or in the topic of this document. For the purpose of the FAA, the content of this report is of a general nature, is intended as a source of general information only and is not intended to constitute a recommendation or opinion in relation to acquiring or disposing (including refraining from acquiring or disposing) of securities. The distribution of this document is not a “personalised service” and, to the extent that it contains any financial advice, is intended only as a “class service” provided by Edison within the meaning of the FAA (i.e. without taking into account the particular financial situation or goals of any person). As such, it should not be relied upon in making an investment decision.
United Kingdom
This document is prepared and provided by Edison for information purposes only and should not be construed as an offer or solicitation for investment in any securities mentioned or in the topic of this document. A marketing communication under FCA Rules, this document has not been prepared in accordance with the legal requirements designed to promote the independence of investment research and is not subject to any prohibition on dealing ahead of the dissemination of investment research.
This Communication is being distributed in the United Kingdom and is directed only at (i) persons having professional experience in matters relating to investments, i.e. investment professionals within the meaning of Article 19(5) of the Financial Services and Markets Act 2000 (Financial Promotion) Order 2005, as amended (the "FPO") (ii) high net-worth companies, unincorporated associations or other bodies within the meaning of Article 49 of the FPO and (iii) persons to whom it is otherwise lawful to distribute it. The investment or investment activity to which this document relates is available only to such persons. It is not intended that this document be distributed or passed on, directly or indirectly, to any other class of persons and in any event and under no circumstances should persons of any other description rely on or act upon the contents of this document.
This Communication is being supplied to you solely for your information and may not be reproduced by, further distributed to or published in whole or in part by, any other person.
United States
Edison relies upon the "publishers' exclusion" from the definition of investment adviser under Section 202(a)(11) of the Investment Advisers Act of 1940 and corresponding state securities laws. This report is a bona fide publication of general and regular circulation offering impersonal investment-related advice, not tailored to a specific investment portfolio or the needs of current and/or prospective subscribers. As such, Edison does not offer or provide personal advice and the research provided is for informational purposes only. No mention of a particular security in this report constitutes a recommendation to buy, sell or hold that or any security, or that any particular security, portfolio of securities, transaction or investment strategy is suitable for any specific person.
Datatec’s trading statement flags a robust performance at group level in H1. Westcon continues to deliver profit growth, Logicalis International delivered a strong increase in profitability while financial performance at Logicalis Latin America has also improved. As a result, management expects H1 underling EPS to be 11–12c, up over 50% year-on-year on a like-for-like basis. Our FY25 estimates are unchanged and look well supported.
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